Ascendant Dawn 0.1.16
I've done a lot of updating and there are quite a few things that have been improved. This update improves the game overall and adds a little more content to the alpha. I still couldn't add the random events because they still had a few bugs.
Below is a change log of everything I did since the last update. A lot of it is based on feedback.
-Added pause to pause menu
-Resume speed after leaving settlement
I got feedback saying it would be better to do it this way
-Increased Zoom speed
It felt a little slow before
-Improved trade system
-Fixed settlement UI bugs
The buttons would show the wrong state sometimes
-Modified camped UI
Changed how the UI for camp activities is shown
-Made trade relation dependent
You will get better offers if you have a better relation and vice versa with who you are trading with. Suggesting a biased trade will also decrease relation.
-Added money to trade
You can now use money when trading
-Modified resources acquired from raiding
Increased the quantity you receive along with decreased the minimum the settlement must have to be able to raid it.
-Improved end battle screen
When the battle is over you can see what changed hands and how many casualties you took.
-Made settlements and tribes take casualties from battles
-Fixed random freezes
-Fixed end battle freezes
-Marker now follows selected entity
When you select an entity on the map the marker will now follow it.
-Cities now turn to ruins if they lose population
If a city decreases in population then its buildings will turn into ruins and eventually disappear. You can most easily see this by raiding a city and taking slaves from it.
-Added more technologies
Added the traders and coinage technologies that allow further use of money as a tribe.
-Added the slave market structure
A structure where you can trade slaves or even try to liberate them. Currently it has essentially no functionality
-Added resource depletion in cities and the storehouse building
Cities will now naturally deplete resources each month at a rate of 2%. The storehouse building can be used to combat this where each level keeps 500 resources of each type from being depleted.
-Improved map performance
-Removed shadow errors on landscape
-Added additional functionality for the resources Tools and Glass
-Fixed bug where resources gained from resource exploitation would be 0
This was a tough bug to fix as it didn’t show up in the editor at all
Files
Ascendant Dawn Alpha
An innovative grand strategy game where you play as a nomadic tribe.
Status | In development |
Author | NikousStudio |
Genre | Strategy |
Tags | grandstrategy, Singleplayer, Unreal Engine |
More posts
- Ascendant Dawn: Battle SystemMar 05, 2024
- Ascendant Dawn 0.2.0.2 Notable UpdateFeb 13, 2024
- Ascendant Dawn: Warfare updateJan 31, 2024
- Ascendnt Dawn 0.1.27.1Nov 05, 2023
- Ascendant Dawn 0.1.27Oct 31, 2023
- Ascendant dawn 0.1.26 Adding AmbienceOct 25, 2023
- Ascendant Dawn 0.1.25Oct 15, 2023
- Ascendant Dawn 0.1.23 character and farm updateOct 03, 2023
- Ascendant Dawn 0.1.22Sep 30, 2023
- Ascendant Dawn 0.1.21Sep 19, 2023
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