Ascendant Dawn 0.1.16


I've done a lot of updating and there are quite a few things that have been improved. This update improves the game overall and adds a little more content to the alpha. I still couldn't add the random events because they still had a few bugs.

Below is a change log of everything I did since the last update. A lot of it is based on feedback.

-Added pause to pause menu

-Resume speed after leaving settlement

I got feedback saying it would be better to do it this way

-Increased Zoom speed

It felt a little slow before

-Improved trade system

-Fixed settlement UI bugs

The buttons would show the wrong state sometimes

-Modified camped UI

Changed how the UI for camp activities is shown

-Made trade relation dependent

You will get better offers if you have a better relation and vice versa with who you are trading with. Suggesting a biased trade will also decrease relation.

-Added money to trade

You can now use money when trading

-Modified resources acquired from raiding

Increased the quantity you receive along with decreased the minimum the settlement must have to be able to raid it.

-Improved end battle screen

When the battle is over you can see what changed hands and how many casualties you took.

-Made settlements and tribes take casualties from battles

-Fixed random freezes

-Fixed end battle freezes

-Marker now follows selected entity

When you select an entity on the map the marker will now follow it.

-Cities now turn to ruins if they lose population

If a city decreases in population then its buildings will turn into ruins and eventually disappear. You can most easily see this by raiding a city and taking slaves from it.

-Added more technologies

Added the traders and coinage technologies that allow further use of money as a tribe.

-Added the slave market structure

A structure where you can trade slaves or even try to liberate them. Currently it has essentially no functionality

-Added resource depletion in cities and the storehouse building

Cities will now naturally deplete resources each month at a rate of 2%. The storehouse building can be used to combat this where each level keeps 500 resources of each type from being depleted.

-Improved map performance

-Removed shadow errors on landscape

-Added additional functionality for the resources Tools and Glass

-Fixed bug where resources gained from resource exploitation would be 0

This was a tough bug to fix as it didn’t show up in the editor at all

Files

Ascendant Dawn 0.1.16.zip 699 MB
Aug 16, 2023

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